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Once you defeat an enemy digimon they disappear and on occasion they leave items that you can use on a boss digimon.

Baseball: The baseball will make the opponent drop 1 D-Spirit. Make sure the opponent is right in front of you when throwing this as it goes in a straight line.

Bowling Ball:Makes the opponent drop 2 D-Spirits. When using the bowling ball it's hard to hit the enemy because of it's throw. Make sure not to be to far away from the enemy when using it.

Clock: Makes the "stop" status be inflicted which makes the opponent frozen. It's thrown in a straight line so be sure to be in front of the enemy.

Clock 2: Make the "Confused status be initiated as with the first clock it is thrown straight.

Lightning Ball: Causes the electrocution status and make the opponent lose 2 D-Spirits.

Flame Ball: Causes the burned status and makes the opponent lose 2 D-Spirits.
  
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