Once you defeat an enemy digimon they disappear and on occasion they leave items that you can use on a boss digimon.
Baseball: The baseball will make the opponent drop 1 D-Spirit. Make sure the opponent is right in front of you when throwing this as it goes in a straight line.
Bowling Ball:Makes the opponent drop 2 D-Spirits. When using the bowling ball it's hard to hit the enemy because of it's throw. Make sure not to be to far away from the enemy when using it.
Clock: Makes the "stop" status be inflicted which makes the opponent frozen. It's thrown in a straight line so be sure to be in front of the enemy.
Clock 2: Make the "Confused status be initiated as with the first clock it is thrown straight.
Lightning Ball: Causes the electrocution status and make the opponent lose 2 D-Spirits.
Flame Ball: Causes the burned status and makes the opponent lose 2 D-Spirits.