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Digimon

PARTNER DIGIMON


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  Caring for and Training Digimon
  

Training

The green gym is likely to be the place where you will be at the majority of the time. Your digimon here will gain experience in their stats and may even digivolve into ultimates. If you don't want to waste your time watching the digimon train you can the triangle button to skip the training. Press the X button in front of any sign. Bonus Options: When you pick an option for the training you can pick either the Bonus Try or Normal Try.
    Bonus Try: The thing to do here is to line up three digimon pictures as you would in a slots game. If successful your digimon's stats will be raised double of they would normally be. Or if you fail to line them up the digimon only gains half of what it is supposed to. So it's a double or half situation. Normal: This option has your digimon gain experience as normal.
Black board: Greatly increases Brains and slightly increases Max MP. Afterwards your digimon can learn a new technique. Boulder/Rock: This game greatly increases Max HP and slightly increases strength. Punching glove: Greatly increases Defense and slightly boosts Brains. Track: Greatly increases speed and slightly increases you digimon's Max HP. Tree: Greatly increases Offensive and slightly increases the Speed. Waterfall: Greatly increases maximum MP and slightly increases Defense.

Caring

Every once in a while our digimon will get a "bubble" above his head. Each one indicates something different here you can see what they are. Meat: The meat sign mean your digimon wants food. You can feed it any knid of fish, a digi-mushroom, sirloins, meat, or giant meat. Depending on what kind of food they were given they will be either full or still hungry. For example giving them a sirloin will have a higher chance of making them full than a giant meat will. If your digimon does a taunt after being fed it is full, if the sign remains it is still hungry. Poop: The weird looking swirly thing means your digimon must poop. Find the closest toilet and take him to it. You can also let him go on the spot but that is inadvisable because if it happens the virus gauge will start to fill up and once it is full the digimon will go into Sukamon no matter what. It is also a smart idea to carry around porta potties for the trainer on the go. ZZZ: The 3 z's mean that your digimon is tired. To let it go to sleep press the triangle button to go to the menu and select sleep. While your digimon sleep you can save your game. Sweat: When the sign shows some water drop it means your digimon is tired. It also means you have overworked him weather it be in battles or during training. If you let your digimon get to tired it's happiness goes down along with the life span of the digimon. Be sure to let it rest and feed it. If you train your digimon while it is tired the stats trained only go up by one and the happiness and life span go down even quicker. Band Aid: At times your digimon will get a band aid above it's head. This means it finished a battle with low HP. If it in this state give your digimon medicine, a band aid or take it to a Centarumon to heal it. Needle: If your digimon ever gets to this state act quickly! This occurs if you do not feed, let sleep, or give breaks to your digimon. If not acted upon your digimon will die early. Taking it to Centarumon is always the best thing to do in this situation. Figure: This figure means your digimon is ready to digivolve and will in a short while.
In general, they should be addressed in this order: Toilet Wound/Illness Hunger Tiredness (ignore if Digimon is also sleepy) Sleep
  
Item id #37414
  Digivolution
  
How it works "Digivolution" is the process whereby a Digimon transforms into another Digimon of a higher level. For Digivolution to occur, there are several requirements which must be met. First and foremost, a Digimon needs to have sufficiently high Parameters to be able to achieve Digivolution to a certain form. The Digimon also needs to have had a certain amount of time since its previous regeneration (usually 6-12 hours for In-Training, 1-2 days for Rookie, 4-6 days for Champion and 11-12 days for Ultimate). Some Digimon (usually Ultimates) require the Weight to be within a certain range for a Digimon to Digivolve into it. Some Digimon also require Care Mistakes to be over or within a certain amount. Finally, some Digimon have extra conditions which can be met to increase the chances of Digivolving into that form, usually having more than a certain number of Techniques or having had more or less than a certain number of battles. If your Champion Digimon doesn't Digivolve to Ultimate level by about 15, it will likely either die or Digivolve to Vademon or another Champion Digimon (depending on Digimon). There are also "Special Digivolutions", which require other conditions to be met. For more information, see our page on Special Digivolutions.
  
Item id #36446
  Special Digivolutions
  
Champion Digimon: Bakemon Possible Digimon: Any Rookie Requirements: When a Rookie Digimon loses a battle, there is a small chance of it Special Digivolving to Bakemon. Coelamon Possible Digimon: Whamon Requirements: When a Whamon has spent approximately fifteen days as a Champion without Digivolving, it may Special Digivolve to Coleamon. Devimon Possible Digimon: Angemon Requirements: When Angemon loses a battle, there is a chance of it Special Digivolving to Devimon. Monochromon Possible Digimon: Drimogemon Requirements: When a Drimogemon has spent several days as a Drimogemon without Digivolving, it may Special Digivolve to Monochromon. Nanimon Possible Digimon: Any Rookie Requirements: With the Digimon's Happiness and Discipline both at zero, scold it. Numemon Possible Digimon: Any Rookie Requirements: Do not fulfil any other Champion Digivolution requirements during the Rookie phase. Sukamon Possible Digimon: Any except Sukamon Requirements: The Digimon must fill its Virus Gauge. Ultimate/Mega Digimon: Phoenixmon Possible Digimon: Birdramon Requirements: When Birdramon loses a battle, it may Special Digivolve to Phoenixmon. NOTE: This is based solely on what Myotismon says, and has not been confirmed. Skull Greymon Possible Digimon: Megadramon and Metal Greymon Requirements: When Megadramon or MetalGreymon loses a battle, it may Special Digivolve to Skull Greymon. NOTE: This is based solely on what Myotismon says, and has not been confirmed.
  
Item id #36445
  Techniques
  
Learned by Brain Some Digimon can learn Techniques by increasing their Brains to or exceeding a certain level. These charts show you the ones which we have seen so far. We have rounded the Brains down to the previous ten. For instance, if the test Digimon acquires the Technique at 152 Brains, we round it down to 150. The chart uses a simple format of giving the Digimon's name in the left column, while the right column gives the name of the Techniques and the approximate levels of Brains at which the Digimon can learn them. For instance, if you see "Power Crane (350)", that means that the Digimon can learn Power Crane at around 350 Brains. However, please note that a Digimon may not always learn these Techniques at certain levels of Brains. Tamer Level appears to be the biggest factor in this.
  
Item id #36444
(0.0809900761)
Digimon
Techniques
Centarumon
Heat Laser (200)
Digitamamon
Infinity Burn (600)
Garurumon
War Cry (250), Ice Needle (450)
Sukamon
Random Poop Throw (150)
Tyrannomon
War Cry (150), Muscle Charge (250)
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