Digimon Digital Card Battle
From Digimon - Wiki on Neoseeker
| Digimon | |
|---|---|
| File:Boxart.jpg | |
| Developer(s) | Bandai |
| Publisher(s) | Bandai |
| Distributor(s) | unknown |
| Release date(s) | North America:
Europe: Japan: |
| Genre(s) | Fantasy Role Playing |
| Available on | |
A popular Digimon Game for PSX
known as Digimon World: Digital Card Arena in Japan
[edit] Card Types
In the game there are five main types of digimon cards not including the support cards. Here you will find descriptions of all five main types and how they are useful to you.
- Fire Type
A digimon with the fire type have high attack points and a somewhat low HP. Average digivolve points are 10-20. Fire types have a support effect is to raise attack points.
- Ice Type
A digimon with the ice type usually has a high HP and has attack-sealing/counter cross attack. The ice type has lower attack points but not to low. Average digivolve points are 10-20. The support effect of ice is HP recovery.
- Nature Type
The nature type has high digivolve points ranging from 10-30. The attack and HP points for the nature type are average.
- Darkness Type
The darkness type has very high attack points, usually higher than fire type cards. These types though have low HP and digivolve points from 0-20. Their support effects are to sacrifice cards, here are a few of the effects:
1. Discard seven cards from the online deck to eat-up the opponents HP.
2. Discard seven card to make both your card and your opponents card to half HP points.
- Rare Type
The rare type is very useful with support effects. It has low attack and HP points. The average digivolve points are 10-20. The reason the support effect is so useful is because it make your HP the same as the opponents or opponent to same HP as you. Example: Your card has 15 HP while your opponent has 50 HP, use the effect and you would both have 50 HP, unless you did it so that you both had 15 points.
There are also support cards which, if used before a match can help you. A few supports are like adding attack points or recovering HP points. Another support card is the digivolving cards. They can help you digivolve without using many digivolve points. In your adventure you will be able to find seven cards that have a very strong effect and are known as the "Seven Cards, they are as follows (in no particular order):
1. Holy (recover 1000HP) 2. Ground (add HP number to self's attack) 3. Speed (1st attack, eat-up HP and add 200 attack points) 4. Dark (if foe's HP is lower than self's then lower foe's HP to 10) 5. Wild (multiply attack points by 3 times) 6. Misty (void-out foe's support card effect and lower foe's attack points to 0) 7. Reverse (pull 10 used cards from trash area back to the deck and shuffle)
[edit] Deck Building
- Acquiring Cards
If you see an opponent who uses Cards you would like, defeat them over and over until you get the Cards you want. This works better in Chapters II and III, but if you want to try it in Chapter I, the Tera Area is the best place to do it, particularly Wiseman Tower.
- Know Your Limits
Number of Cards in Deck: No more or less than 30 Number of Same Type of Card in Deck: 4
- Themed Decks
Decks should have a theme. Decks which are merely based on favourite Cards and have no theme are usually not very good. If you don't believe me, go to Steep Road and fight Goburimon. He'll prove how bad one of these Decks is. These are all good themes to base your Decks on, plus some recommended Cards for them:
Power (Fire Digimon Cards, Hitter Options, Attack Disk Options) Endurance (Ice Digimon Cards, Defence Disk Options, Heal Options) Countering (Digimon Cards which can Counter, Hitter Options, Counter Options) All-Rounder (Rare Digimon Cards, Hitter Options, Attack Options, Heal Options) Digivolving (Nature Digimon Cards, Varied Digivolve Options)
- Choose Your Cards Carefully
It's just as important to choose your Cards carefully as it is to play them carefully. Choose Digimon Cards and Option Cards which work well together. Then, think up some strategies for your Deck, like I did with my A-Crusher Deck (and if that strategy beat A, it must be pretty good!).
- Color Restrictions
Do yourself a favor - NEVER use more than three colours in a Deck. Some three- colour Decks (such as MetalGreymon's) actually work - others don't. A two- colour Deck should contain Cards such as Special Digivolve and Mutant Digivolve as well as other Cards which change your Digimon's Colour (eg. Black Gear, Fire Spot, Earth Charm).
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